#include "Game.h"

int main(){
	Game game;
	game.run();

	return 0;
#if 0
	sf::RenderWindow window(sf::VideoMode(640, 480),
							"sfml Application");
	sf::CircleShape shape;
	shape.setRadius(40.f);
	shape.setPosition(100.f, 100.f);
	shape.setFillColor(sf::Color::Cyan);
	while (window.isOpen())
	{
		sf::Event event;
		while (window.pollEvent(event))
		{
			if(event.type == sf::Event::Closed)
			  window.close();
		}
		window.clear();
		window.draw(shape);
		window.display();
	}
#endif

}


